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New Interaction Techniques

Fall 2010

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This page will contain full references to all original books and articles cited on the slides. Links to electronic versions will be provided whenever available.

Gaze-Based Interaction

  1. Anne Aula, Päivi Majaranta, Kari-Jouko Räihä (2005) Eye-tracking reveals the personal styles for search result evaluation. Human-Computer Interaction – INTERACT 2005, Rome, Lecture Notes in Computer Science 3585, Springer-Verlag, 1058–1061. [pdf]
  2. Richard A. Bolt (1984) The Human Interface. Van Nostrand Reinhold: New York.
  3. J.E. Chapman (1991) Use of an eye-operated computer system in locked-in syndrome. Proc. Sixth Annual International Conference on Technology and Persons with Disabilities (CSUN'91), Los Angeles, CA.
  4. Doug DeCarlo, Anthony Santella (2002) Stylization and abstraction of photographs. Proc. 29th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 2002), San Antonio, TX, 769–776. ACM Press: New York. [pdf]
  5. Edmund B. Delabarre (1898) A method of recording eye-movements. American Journal of Psychology 9, 4, 572–574.
  6. Raymond Dodge (1900) Visual perceptions during eye movement. Psychological Review VII, 454–465.
  7. Andrew T. Duchowski (2007) Eye Tracking Methodology. Theory and Practice. Second edition. Springer-Verlag: London, UK.
  8. Gregory T. Edwards (2000) Method for inferring mental states from eye movements. US Patent 6,102,870. [html]
  9. Richard L. Gregory (1997) Eye and Brain, The Psychology of Seeing, Fifth Edition. Princeton University Press: Princeton.
  10. Ralph Norman Haber, Maurice Hershenson (1973) The Psychology of Visual Perception. Holt, Rinehart and Winston: London.
  11. John Paulin Hansen, Anders Sewerin Johansen, Dan Witzner Hansen, Kenji Itoh, Saturo Mashino (2003) Command without a click: Dwell time typing by mouse and gaze selections. Proc. Interact 2003, M. Rauterberg, M. Menozzi, and J. Wesson (eds.), Zurich, September 2003, 121–128. IOS Press: Amsterdam. [pdf]
  12. John Heminghous, Andrew T. Duchowski (2006) iComp: a tool for scanpath visualization and comparison. Proceedings of the 3rd symposium on Applied Perception in Graphics and Visualization (APGV'06), Boston, MA, p. 152. ACM Press: New York. [pdf]
  13. Edmund B. Huey (1898) Preliminary experiments in the physiology and psychology of reading. American Journal of Psychology 9, 4, 575–586.
  14. Aulikki Hyrskykari, Päivi Majaranta, Kari-Jouko Räihä (2003) Proactive response to eye movements. Proc. Interact 2003, M. Rauterberg, M. Menozzi, and J. Wesson (eds.), Zurich, September 2003, 129–136. IOS Press: Amsterdam. [pdf]
  15. Aulikki Hyrskykari, Saila Ovaska, Päivi Majaranta, Kari-Jouko Räihä (2008) Gaze Path Stimulation in Retrospective Think-Aloud. Journal of Eye-Movement Research, to appear. [pdf]
  16. Robert J.K. Jacob (1993) Eye-gaze computer interfaces: What you look at is what you get. IEEE Computer 26, 7 (July 1993), 65–67. [txt]
  17. Emile Javal (1878) Essae sur la physiologie de la lecture. Annales d'Oculistique, 79, 97.
  18. Jason Jerald, Mike Daily (2002) Eye gaze correction for videoconferencing. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2002), New Orleans, LA, 77–81. ACM Press: New York. [pdf]
  19. Sheree Josephson, Michael E. Holmes (2002) Visual attention to repeated internet images: testing the scanpath theory on the world wide web. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2002), New Orleans, LA, 43–49. ACM Press: New York. [pdf]
  20. Dave Koons, Myron Flickner (2003) PONG: The attentive robot. Comm. ACM 46, 3 (April 2003), 50 (sidebar). [pdf]
  21. Manu Kumar, Andreas Paepcke, Terry Winograd (2007) EyePoint: practical pointing and selection using gaze and keyboard. Proc. of SIGCHI Conference on Human Factors in Computing Cystems (CHI'07), San Jose, CA, 421–430. ACM Press: New York. [pdf]
  22. Chris Lankford (2000) Effective eye-gaze input into Windows. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2000), Palm Beach Gardens, FL, 23–27. ACM Press: New York. [pdf]
  23. Hao Liu, Xing Xie, Wei-Ying Ma, Hong-Jiang Zhang (2003) Automatic browsing of large pictures on mobile devices. Proc. Eleventh ACM International Conference on Multimedia , Berkeley, CA, 148–155. ACM Press: New York. [pdf]
  24. Paul P. Maglio, Christopher S. Campbell (2003) Attentive agents. Comm. ACM 46, 3 (March 2003), 47–51. [pdf]
  25. Päivi Majaranta (2009) Text Entry by Eye Gaze. Dissertations in Interactive Technology, number 11, University of Tampere. [pdf]
  26. Päivi Majaranta, Kari-Jouko Räihä (2002) Twenty years of eye typing: systems and design issues. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2002), New Orleans, LA, 15–22. ACM Press: New York. [pdf]
  27. Päivi Majaranta, Kari-Jouko Räihä (2007) Text entry by gaze: Utilizing eye tracking. In I.S. MacKenzie & K. Tanaka-Ishii (Eds.), Text entry systems: Mobility, accessibility, universality, Morgan Kaufmann, 175-187. [pdf]
  28. Karlene Nguyen, Cindy Wagner, David Koons, Myron Flickner (2002) Differences in the infrared bright pupil response of human eyes. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2002), New Orleans, LA, 133–138. ACM Press: New York. [pdf]
  29. Jakob Nielsen, Noncommand user interfaces. Comm. ACM 36, 4 (April 1993), 83–99. [pdf]
  30. Jakob Nielsen, F-Shaped Pattern For Reading Web Content. Alertbox, April 17, 2006. [html]
  31. Takehiko Ohno, Naoki Mukawa (2004) A free-head, simple calibration, gaze tracking system that enables gaze-based interaction. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2004), San Antonio, TX, 115–122. ACM Press: New York. [pdf]
  32. Jeff B. Pelz, Roxanne Canosa, Jason Babcock (2000) Extended tasks elicit complex eye movement patterns. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2000), Palm Beach Gardens, FL, 37–43. ACM Press: New York. [pdf]
  33. William Porterfield (1737) An essay concerning the motions of our eyes. Part I. Of their external motions. Edinburgh Medical Essays and Observations 3, 160–263.
  34. Claudio M. Privitera, Lawrence W. Stark (2000) Algorithms for defining visual regions-of-interest: Comparison with eye fixations. IEEE Transactions on Pattern Analysis and Machine Intelligence 22, 9, 970-982. [pdf]
  35. Kari-Jouko Räihä, Kimmo Koivunen, Harri Rantala, Selina Sharmin, Turkka Keinonen, Sami Kukkonen, Sami Lahtinen (2005) Perception of Design: Tekes project 2003-2005, Final report. [pdf]
  36. Keith Rayner (1998) Eye movements in reading and information processing: 20 years of research. Psychological Bulletin 124, 3, 372–422.
  37. Daniel C. Richardson, Michael J. Spivey (2004) Eye tracking: Characteristics and methods. In G. Wnek & G. Bowlin (Eds.) Encyclopedia of Biomaterials and Biomedical Engineering, 568-572. New York: Marcel Dekker, Inc. [pdf]
  38. Kari-Jouko Räihä, Aulikki Hyrskykari, Päivi Majaranta (2011) Tracking of visual attention and adaptive applications. In: Human Attention in Digital Environments, C. Roda (Ed.), Cambridge University Press, 2011, 166–185. [pdf]
  39. Anthony Santella, Doug DeCarlo (2004) Robust clustering of eye movement recordings for quantification of visual interest. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2004), San Antonio, TX, 27–34. ACM Press: New York. [pdf]
  40. Dario D. Salvucci (1999) Inferring intent in eye-based interfaces: tracing eye movements with process models. Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'99), Pittsburgh, PA, 254–261. ACM Press: New York. [pdf]
  41. Dario D. Salvucci, Joseph H. Goldberg (2000) Identifying fixations and saccades in eye-tracking protocols. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2000), Palm Beach Gardens, FL, 71–78. ACM Press: New York. [pdf]
  42. G. Fraser Shein (1997) Towards Task Transparency In Alternative Computer Access: Selection Of Text Through Switch-Based Scanning. PhD Thesis, Department of Mechanical and Industrial Engineering, University of Toronto. [pdf]
  43. Jeffrey S. Shell, Ted Selker, Roel Vertegaal (2003) Interacting with groups of computers. Comm. ACM 46, 3 (March 2003), 40–46. [pdf]
  44. Jeffrey S. Shell, Roel Vertegaal, Alexander W. Skaburskis (2003) EyePliances: attention-seeking devices that respond to visual attention. Extended Abstracts of SIGCHI Conference on Human Factors in Computing Cystems (CHI'03), Ft. Lauderdale, FL, 770–771. ACM Press: New York. [pdf]
  45. Henrik Skovsgaard, Kari-Jouko Räihä, Martin Tall (2011) Computer control by gaze. In: Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies, P. Majaranta et al. (eds.), IGI Global, forthcoming. [pdf]
  46. M. Sodhi, B. Reimer, J. L. Cohen, E. Vastenburg, R. Kaars, S. Kirschenbaum (2002) On-road driver eye movement tracking using head-mounted devices. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2002), New Orleans, LA, 61–68. ACM Press: New York. [pdf]
  47. Oleg Špakov (2008) iComponent - Device-Independent Platform for Analyzing Eye Movement Data and Developing Eye-based Applications. University of Tampere, Dissertations in Interactive Technology, Number 9. [pdf]
  48. Outi Tuisku, Päivi Majaranta, Poika Isokoski, Kari-Jouko Räihä (2008) Now Dasher! Dash Away! Longitudinal study of fast text entry by eye gaze. Proceedings of Eye Tracking Research and Applications symposium (ETRA 2008), Savannah, GA, 19–26. ACM Press: New York. [pdf]
  49. Roel Vertegaal (1999) The GAZE groupware system: mediating joint attention in multiparty communication and collaboration. Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'99), Pittsburgh, PA, 294–301. ACM Press: New York. [pdf]
  50. Nicholas J. Wade (1998) A Natural History of Vision. MIT Press: Cambridge, MA.
  51. Roy Want, Trevor Pering, David Tennenhouse (2003) Comparing autonomic and proactive computing. IBM Systems Journal 42, 1 (January 2003), 129–135.
  52. Julia M. West, Anne R. Haake, Evelyn P. Rozanski, Keith S. Karn (2006) eyePatterns: software for identifying patterns and similarities across fixation sequences. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2006), San Diego, CA, 149–154. ACM Press: New York. [pdf]
  53. David S. Wooding (2002) Fixation maps: quantifying eye-movement traces. Proc. Symposium on Eye Tracking Research & Applications (ETRA 2002), New Orleans, LA, 31–36. ACM Press: New York. [pdf]
  54. Alfred L. Yarbus (1967) Eye Movements and Vision. Plenum Press: New York.
  55. Shumin Zhai, Carlos Morimoto, Steven Ihde (1999) Manual and gaze input cascaded (MAGIC) pointing. Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'99), Pittsburgh, PA, 246–253. ACM Press: New York. [pdf]

Text Entry

  1. Paul M. Fitts (1954) The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47, 6, 381-391. (Reprinted in Journal of Experimental Psychology: General, 121 3, 262–269, 1992.) [pdf]
  2. Poika Isokoski (2001) Model for unistroke writing time. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'01), Seattle, WA, April 2001. ACM Press, New York, 357–364. [pdf]
  3. Poika Isokoski (2004) Performance of menu-augmented soft keyboards. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'04), Vienna, Austria, April 2004. ACM Press, New York, 423–430. [pdf]
  4. Poika Isokoski and Roope Raisamo (2004). Speed and accuracy of six mice. Asian Information-Science-Life, 2, 2, 313–140. [pdf]
  5. Christina L. James and Kelly M. Reischel (2001) Text input for mobile devices: comparing model prediction to actual performance. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'01), Seattle, WA, April 2001. ACM Press, New York, 365-371. [pdf]
  6. Stan J. Liebowitz and Stephen E. Margolis (1990) The Fable of the Keys. Journal of Law & Economics 30, 1 (April 1990), 1–26. [html]
  7. I. Scott MacKenzie and Poika Isokoski (2008) Fitts' throughput and the speed-accuracy tradeoff. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'08), Florence, Italy, April 2008. ACM Press, New York, 1633–1636. [pdf]
  8. I. Scott MacKenzie and R. William Soukoreff (2002) Text entry for mobile computing: Models and methods, theory and practice. Human-Computer Interaction 17, 147–198. [pdf]
  9. I. Scott MacKenzie and Zhang, S. X. (1999) The design and evaluation of a high-performance soft keyboard. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'99), Pittsburgh, PA, May1999. ACM Press, New York, 25–31. [pdf]
  10. J. Craig McQueen, I. Scott MacKenzie, and Shawn X. Zhang (1995) An extended study of numeric entry on pen-based computers. In: Proc. Graphics Interface '95, 215-222. [html]
  11. Miika Silfverberg, I. Scott MacKenzie, and Panu Korhonen (2000) Predicting text entry speed on mobile phones. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'00), The Hague, The Netherlands, April 2000. ACM Press, New York, 9-16. [pdf]

The following references have been copied from the 2009 course. They have not been checked or updated.

Tangible Interfaces

  1. Peter Bennett, Sile O'Modhrain (2008) The BeatBearing: a Tangible Rhythm Sequencer. Proc. of the 5th NordiCHI Conference (NordiCHI 2008), Lund, Sweden. [pdf]
  2. Johanna Brewer, Amanda Williams, Paul Dourish (2007) A handle on what's going on: combining tangible interfaces and ambient displays for collaborative groups. Proc. of the 1st International Conference on Tangible and Embedded Interaction (TEI 2007), Baton Rouge, LA, 3-10. [pdf]
  3. Ariel Churi and Vivian Lin (2003) Platypus amoeba. In: Adjunct proceedings of the 5th international conference on ubiquitous computing (Ubicomp 2003), Seattle, Washington, October 2003, 28–30. Not available electronically.
  4. Kenneth P. Fishkin (2004) A Taxonomy for and Analysis of Tangible Interfaces. Journal of Personal and Ubiquitous Computing, 8 (5), September 2004, 347-358. Paper copies distributed in class. [pdf]
  5. George W. Fitzmaurice, Hiroshi Ishii, and William A. S. Buxton (1995) Bricks: laying the foundations for graspable user interfaces. Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI'95), Denver, CO, 442–449. [pdf]
  6. Phil Frei, Victor Su, Bakhtiar Mikhak, and Hiroshi Ishii (2000) Curlybot: designing a new class of computational toys. Proc. SIGCHI conference on Human Factors in Computing Systems (CHI'00), The Hague, The Netherlands, 129–136. [pdf]
  7. Martin Frey (2007) CabBoots: shoes with integrated guidance system. Proc. of the 1st International Conference on Tangible and Embedded Interaction (TEI 2007), Baton Rouge, LA, 245-246. [pdf]
  8. Wilko Heuten, Niels Henze, Susanne Boll, Martin Pielot (2008) Tactile Wayfinder: A Non-Visual Support System for Wayfinding. Proc. of the 5th NordiCHI Conference (NordiCHI 2008), Lund, Sweden. [pdf]
  9. Ken Hinckley, Randy Pausch, John C. Goble, and Neal F. Kassell (1994) Passive real-world interface props for neurosurgical visualization. In: Proc. SIGCHI conference on Human Factors in Computing Systems (CHI'94), Boston, MA, April 1994, 452–458. [pdf]
  10. Lars Erik Holmquist, Johan Redström, and Peter Ljungstrand (1999) Token-Based Access to Digital Information. In: Proc. First International Symposium on Handheld and Ubiquitous Computing (HUC'99), Springer Verlag, 1999. [pdf]
  11. Michael S. Horn, Robert J. K. Jacob (2007) Designing tangible programming languages for classroom use. Proc. of the 1st International Conference on Tangible and Embedded Interaction (TEI 2007), Baton Rouge, LA, 159-162. [pdf]
  12. Michael S. Horn, Erin Treacy Solovey, Robert J. K. Jacob (2008) Tangible Programming for Informal Science Learning: Making TUIs Work for Museums. Proceedings of 7th International Conference on Interaction Design & Children (IDC'08). [pdf]
  13. Hiroshi Ishii and Brygg Ullmer (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'97), Atlanta, Georgia, 234–241. ACM Press: New York. [pdf]
  14. Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, and Joe Paradiso (1999) PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In: Proc. SIGCHI conference on Human Factors in Computing Systems (CHI'99), Pittsburgh, Pennsylvania, May 1999, 394–401. [pdf]
  15. Sergi Jordà, Günter Geiger, Marcos Alonso, Martin Kaltenbrunner (2007) The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. Proc. of the 1st International Conference on Tangible and Embedded Interaction (TEI 2007), Baton Rouge, LA, 139-146. [pdf]
  16. Jeevan J. Kalanithi, V. Michael Bove, Jr (2008) Connectibles: tangible social networks. Proc. of the 2nd International Conference on Tangible and Embedded Interaction (TEI 2008), Bonn, Germany, 199-206. [pdf]
  17. Golan Levin and Paul Yarin (1999) Bringing sketching tools to keychain computers with an acceleration-based interface. In Extended abstracts of the SIGCHI conference on Human Factors in Computing Systems (CHI'99), Pittsburgh, Pennsylvania, May 1999, 268–269. [pdf]
  18. Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, and Steve Howard (2005) Hug over a distance. Extended abstracts of the SIGCHI conference on Human Factors in Computing Systems (CHI'05), April 2005, Portland, OR, USA. ACM Press: New York. [pdf]
  19. Hayes Solos Raffle, Amanda J. Parkes, and Hiroshi Ishii (2004) Topobo: a constructive assembly system with kinetic memory. In Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'04), Vienna, Austria, April 2004, 647–654. [pdf]
  20. Jun Rekimoto (1996) Tilting operations for small screen interfaces. In: Proceedings of the 9th annual ACM Symposium on User Interface Software and Technology (UIST’96), Seattle, Washington, November 1996, 167–168. [pdf]
  21. Jun Rekimoto and Eduardo Sciammarella (2000) ToolStone: effective use of the physical manipulation vocabularies of input devices. In: Proceedings of the 13th annual ACM Symposium on User Interface Software and Technology (UIST’00), San Diego, CA, 2000, 109–117. [pdf]
  22. Jun Rekimoto, Brygg Ullmer, and Haruo Oba (2001) DataTiles: a modular platform for mixed physical and graphical interactions. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'01), Seattle, WA, April 2001. ACM Press, New York, 269-276. [pdf]
  23. Mitchel Resnick, Fred Martin, Robert Berg, Rick Borovoy, Vanessa Colella, Kwin Kramer, and Brian Silverman (1998) Digital manipulatives: new toys to think with. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'98), Los Angeles, California, April 1998, 281–287. [pdf] [html]
  24. Kimiko Ryokai, Stefan Marti, and Hiroshi Ishii (2004) I/O brush: drawing with everyday objects as ink. In Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'04), Vienna, Austria, April 2004, 303–310. [pdf]
  25. Kimiko Ryokai, Stefan Marti, and Hiroshi Ishii (2005) Designing the world as your palette. In CHI '05 extended abstracts on Human factors in computing systems), Portland, OR, April 2005, 1037–1049. [pdf]
  26. Kimiko Ryokai and Justine Cassell (1999) StoryMat: a play space for collaborative storytelling. In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI'99), Pittsburgh, Pennsylvania, April 1999, 272–273. [pdf]
  27. C. Schwesig, I. Poupyrev, and E. Mori (2004) Gummi: a bendable computer. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'04), Vienna, Austria, April 2004, 263–270. [pdf]
  28. Andrew Singer, Debby Hindus, Lisa Stifelman, and Sean White (1999) ToonTown: less is more in somewire audio spaces. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'99), Pittsburgh, Pennsylvania, May 1999, 104–111. [pdf]
  29. Brygg Ullmer and Hiroshi Ishii (1997b) The metaDESK: models and prototypes for tangible user interfaces. Symposium on User Interface Software and Technology (UIST 1997), Banff, Alberta, Canada, 223–232. [pdf]
  30. Brygg Ullmer and Hiroshi Ishii (2001) Emerging frameworks for tangible user interfaces. In: Carroll JM (ed), Human–Computer Interaction in the New Millennium. Addison-Wesley, New York, 579–601. Available only in the department library.
  31. Brygg Ullmer, Hiroshi Ishii, and Robert J. K. Jacob (2003) Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries. Proc. Interact 2003, M. Rauterberg, M. Menozzi, and J. Wesson (eds.), Zurich, September 2003. IOS Press: Amsterdam, 279-286. [pdf]
  32. Roy Want, Kenneth P. Fishkin, Anuj Gujar, and Beverly L. Harrison (1999) Bridging physical and virtual worlds with electronic tags. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'99), Pittsburgh, Pennsylvania, May 1999, 370–377. [pdf]
  33. Pierre Wellner (1993) Interacting with paper on the DigitalDesk. Communications of the ACM 36, 7, 87–96. [pdf]

Interacting with Large, Small, and Normal-Size Displays

  1. Anastasia Bezerianos and Ravin Balakrishnan (2005) The Vacuum: facilitating the manipulation of distant objects. In: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI'05), Portland, Oregon, USA, 361-370. ACM Press: New York. [pdf]
  2. Patrick Baudisch, Edward Cutrell, Ken Hinckley, and Robert Gruen (2004) Mouse Ether: Accelerating the Acquisition of Targets Across Multi-Monitor Displays. In CHI'04 Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria, April 2004, 1379–1382. [pdf]
  3. Patrick Baudisch, Edward Cutrell, Dan Robbins, Mary Czerwinski, Peter Tandler, Benjamin Bederson and Alex Zierlinger (2003) Drag-and-Pop and Drag-and-Pick: techniques for accessing remote screen content on touch- and pen-operated systems. Proc. Interact 2003, M. Rauterberg, M. Menozzi, and J. Wesson (eds.), Zurich, September 2003. IOS Press: Amsterdam, 57-64 [pdf]
  4. Patrick Baudisch, Edward Cutrell, and George Robertson (2003) High-Density Cursor: A Visualization Technique that Helps Users Keep Track of Fast-Moving Mouse Cursors. Proceedings of Interact 2003, Zurich, Switzerland, 236-243. [pdf]
  5. Olivier Chapuis, Jean-Babtiste Labrune, and Emmanuel Pietriga (2009) DynaSpot: speed-dependent area cursor. Proc. SIGCHI conference on Human Factors in Computing Systems (CHI 2009) Boston, MA, USA, 1391-1400, ACM Press: New York. [pdf]
  6. Maxime Collomb and Mountaz Hascoët (2008) Extending drag-and-drop to new interactive environments: A multi-display, multi-instrument and multi-user approach. Interacting with Computers 20, 6, 562-573. [pdf]
  7. Maxime Collomb, Mountaz Hascoët, Patrick Baudisch and Brian Lee (2005) Improving drag-and-drop on wall-size displays. Proceedings of the 2005 conference on Graphics interface, Victoria, British Columbia, 25-32. Canadian Human-Computer Communications Society. [pdf]
  8. Martin S. Dulberg, Robert St. Amant, Luke S. Zettlemoyer (1999) An Imprecise Mouse Gesture for the Fast Activation of Controls. Proc. Interact 1999,375-382. [pdf]
  9. Scott Elrod, Richard Bruce, David Goldberg, Frank Halasz, William Janssen, David Lee, Kim McCall, Elin Rønby Pedersen, Ken Pier, John Tang, Brent Welch (1992) Liveboard: A large interactive display supporting group meetings, presentations and remote collaboration. Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'92), Monterey, CA, 599-607. ACM Press: New York. [pdf]
  10. Paul M. Fitts (1954) The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47, 6, 381-391. (Reprinted in Journal of Experimental Psychology: General, 121 3, 262–269, 1992.) [pdf]
  11. Tovi Grossman and Ravin Balakrishnan (2005) The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'05), Portland, OR, April 2005. ACM Press, New York, 281–290. [pdf]
  12. Jefferson Han (2005) Low-cost multi-touch sensing through frustrated total internal reflection. In: Proc. of the 18th annual ACM symposium on User Interface Software and Technology (UIST'05), Seattle, Wa, USA, 115-118. ACM Press: New York. [pdf]
  13. Raphael Hoffmann, Patrick Baudisch, and Daniel S. Weld (2008) Evaluating visual cues for window switching on large screens. In: Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'08), Florence, Italy, 929-938. ACM Press: New York. [pdf]
  14. Poika Isokoski and Roope Raisamo (2004). Speed and accuracy of six mice. Asian Information-Science-Life, 2(2), 313-140. [pdf]
  15. Poika Isokoski (2004) Performance of menu-augmented soft keyboards. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'04), Vienna, Austria, April 2004. ACM Press, New York, 423–430. [pdf]
  16. Azam Khan, Justin Matejka, George Fitzmaurice, and Gordon Kurtenbach (2005) Spotlight: directing users' attention on large displays. Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'05), Portland, OR, 791-798. ACM Press: New York. [pdf]
  17. Masatomo Kobayashi and Takeo Igarashi (2008) Ninja cursors: using multiple cursors to assist target acquisition on large screens. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'08), Florence, Italy, April 2004. ACM Press, New York, 949–958. [pdf]
  18. Edward Lank and Son Phan (2004) Focus+Context sketching on a pocket PC. In: CHI '04 extended abstracts on Human Factors in Computing Systems, Vienna, Austria, 1275-1278. ACM Press, New York. [pdf]
  19. Joona Laukkanen, Poika Isokoski, and Kari-Jouko Räihä (2008) The cone and the lazy bubble: two efficient alternatives between the point cursor and the bubble cursor. In: Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI'08), Florence, Italy, April 2004. ACM Press, New York, 309–312. [pdf]
  20. I.Scott MacKenzie (1989) A note on the information-theoretic basis for Fitts' law. Journal of Motor Behavior, 21, 232-330. [html]
  21. I.Scott MacKenzie (1992) Fitts' law as a research and design tool in human-computer interaction. Human-Computer Interaction, 7, 91-139. [pdf]
  22. Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca (1999) Flatland: new dimensions in office whiteboards. Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'99), Pittsburgh, PA, 346-353. ACM Press: New York. [pdf]
  23. Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin (2008) Targeting across displayless space. In: Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'08), Florence, Italy, 777-7786. ACM Press: New York. [pdf]
  24. Alex Olwal, Steven Feiner, Susanna Heyman (2008) Rubbing and Tapping for Precise and Rapid Selection on Touch-Screen Displays. In: Proc. SIGCHI Conference on Human Factors in Computing Cystems (CHI'08), Florence, Italy, 295-304. ACM Press: New York. [pdf]
  25. Kari-Jouko Räihä and Oleg Spakov (2009) Disambiguating ninja cursor with Eye Gaze. Proc. SIGCHI Conferenc eon Human Factors in computing Systems (CHI 2009), 1411-1414, ACM Press. [pdf]
  26. Graham Smith, M. C. Schraefel and Patrick Baudisch (2005) Curve dial: eyes-free parameter entry for GUIs. CHI'05 extended abstracts on Human factors in computing systems, Portland, OR, USA, 1146-1147. ACM Press: New York. [pdf]
  27. Norbert Streitz, Thorsten Prante, Christian Müller-Tomfelde, Peter Tandler, Carsten Magerkurth (2002) Roomware: The Second Generation. In: CHI '02 extended abstracts on Human factors in computing systems, Minneapolis, Minnesota, USA, 506-507. ACM Press, New York. [pdf]
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Page last updated on January 7th, 2011.
Kari-Jouko Räihä (kari-jouko.raiha@cs.uta.fi)