Publications

International peer reviewed

  2018 (3)
I See What You See: Gaze Awareness in Mobile Video Collaboration. Akkil, D.; Thankachan, B.; and Isokoski, P. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, of ETRA '18, pages 32:1–32:9, New York, NY, USA, 2018. ACM
I See What You See: Gaze Awareness in Mobile Video Collaboration [link]Paper   doi   bibtex
Useful Approaches to Exploratory Analysis of Gaze Data: Enhanced Heatmaps, Cluster Maps, and Transition Maps. Isokoski, P.; Kangas, J.; and Majaranta, P. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, of ETRA '18, pages 68:1–68:9, New York, NY, USA, 2018. ACM
Useful Approaches to Exploratory Analysis of Gaze Data: Enhanced Heatmaps, Cluster Maps, and Transition Maps [link]Paper   doi   bibtex
A compact olfactometer for IMS measurements and testing human perception. Nieminen, V.; Karjalainen, M.; Salminen, K.; Rantala, J.; Kontunen, A.; Isokoski, P.; Müller, P.; Kallio, P.; Surakka, V.; and Lekkala, J. International Journal for Ion Mobility Spectrometry. Jun 2018.
A compact olfactometer for IMS measurements and testing human perception [link]Paper   doi   bibtex   abstract
  2017 (2)
Vibrotactile stimulation of the head enables faster gaze gestures . Kangas, J.; Rantala, J.; Akkil, D.; Isokoski, P.; Majaranta, P.; and Raisamo, R. International Journal of Human-Computer Studies , 98: 62 - 71. 2017.
Vibrotactile stimulation of the head enables faster gaze gestures  [link]Paper   doi   bibtex
Gaze Interaction With Vibrotactile Feedback: Review and Design Guidelines. Rantala, J.; Majaranta, P.; Kangas, J.; Isokoski, P.; Akkil, D.; Špakov, O.; and Raisamo, R. Human-Computer Interaction, 0(0): 1-39. 2017.
Gaze Interaction With Vibrotactile Feedback: Review and Design Guidelines [link]Paper   doi   bibtex
  2016 (12)
PursuitAdjuster: An Exploration into the Design Space of Smooth Pursuit -based Widgets. Špakov, O.; Isokoski, P.; Kangas, J.; Akkil, D.; and Majaranta, P. In Proceedings of the symposium on Eye Tracking Research and Applications, pages in press, 2016. ACM Press
PursuitAdjuster: An Exploration into the Design Space of Smooth Pursuit -based Widgets [link]Paper   bibtex
Gaze Torch: Enabling Gaze Awareness in Collaborative Physical Tasks. Akkil, D.; James, J. M.; Isokoski, P.; and Kangas, J. In Extended abstracts of CHI2016, pages in press, 2016. ACM Press
Gaze Torch: Enabling Gaze Awareness in Collaborative Physical Tasks [link]Paper   bibtex
Gaze Augmentation in Egocentric Video Improves Awareness of Intention. Akkil, D.; and Isokoski, P. In Proceedings of CHI2016, pages in press, 2016. ACM
Gaze Augmentation in Egocentric Video Improves Awareness of Intention [link]Paper   bibtex
Feedback for Smooth Pursuit Gaze Tracking Based Control. Kangas, J.; Špakov, O.; Isokoski, P.; Akkil, D.; Rantala, J.; and Raisamo, R. In Proceedings of the 7th Augmented Human International Conference 2016, of AH '16, pages 6:1–6:8, New York, NY, USA, 2016. ACM
Feedback for Smooth Pursuit Gaze Tracking Based Control [link]Paper   doi   bibtex
Haptic Feedback in Eye Typing. Majaranta, P.; Isokoski, P.; Rantala, J.; Špakov, O.; Akkil, D.; and Kangas, J. Journal of Eye Movement research, 9(1): 1-14. 2016.
Haptic Feedback in Eye Typing [link]Paper   bibtex
Effects of Auditory, Haptic and Visual Feedback on Performing Gestures By Gaze or by Hand. Köpsel, A.; Majaranta, P.; Isokoski, P.; and Huckauf, A. Behavior & Information Technology,in press. 2016.
Effects of Auditory, Haptic and Visual Feedback on Performing Gestures By Gaze or by Hand [link]Paper   bibtex
Comparison of Three QWERTY Keyboards for a Smartwatch. Hong, J.; Heo, S.; Isokoski, P.; and Lee, G. Interacting with Computers,in press. 2016.
Comparison of Three QWERTY Keyboards for a Smartwatch [link]Paper   bibtex
Interactive Text Visualization with Text Variation Explorer. Siirtola, H.; Isokoski, P.; Säily, T.; and Nevalainen, T. In Proceedings of the 20th International Conference on Information Visualization, pages 330-335, 2016. IEEE
Interactive Text Visualization with Text Variation Explorer [link]Paper   bibtex
Accuracy of Interpreting Pointing Gestures in Egocentric View. Akkil, D.; and Isokoski, P. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, of UbiComp '16, pages 262–273, New York, NY, USA, 2016. ACM
Accuracy of Interpreting Pointing Gestures in Egocentric View [link]Paper   doi   bibtex
Comparison of Three Implementations of HeadTurn: A Multimodal Interaction Technique with Gaze and Head Turns. Špakov, O.; Isokoski, P.; Kangas, J.; Rantala, J.; Akkil, D.; and Raisamo, R. In Proceedings of the 18th ACM International Conference on Multimodal Interaction, of ICMI 2016, pages 289–296, New York, NY, USA, 2016. ACM
Comparison of Three Implementations of HeadTurn: A Multimodal Interaction Technique with Gaze and Head Turns [link]Paper   doi   bibtex
Haptic feedback in eye typing. Majaranta, P.; Isokoski, P.; Rantala, J.; Špakov, O.; Akkil, D.; Kangas, J.; and Raisamo, R. Journal of Eye Movement Research, 9(1). 2016.
Haptic feedback in eye typing [link]Paper   bibtex   abstract
Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns. Nukarinen, T.; Kangas, J.; Špakov, O.; Isokoski, P.; Akkil, D.; Rantala, J.; and Raisamo, R. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction, of NordiCHI '16, pages 43:1–43:8, New York, NY, USA, 2016. ACM
Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns [link]Paper   doi   bibtex
  2015 (6)
Head-mounted Display with Mid-air Tactile Feedback. Sand, A.; Rakkolainen, I.; Isokoski, P.; Kangas, J.; Raisamo, R.; and Palovuori, K. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, of VRST '15, pages 51–58, New York, NY, USA, 2015. ACM
Head-mounted Display with Mid-air Tactile Feedback [link]Paper   doi   bibtex
Light-weight immaterial particle displays with mid-air tactile feedback. Sand, A.; Rakkolainen, I.; Isokoski, P.; Raisamo, R.; and Palovuori, K. In Haptic, Audio and Visual Environments and Games (HAVE), 2015 IEEE International Symposium on, pages 1-5, Oct 2015.
doi   bibtex
Haptic Feedback of Gaze Gestures with Glasses: Localization Accuracy and Effectiveness. Rantala, J.; Kangas, J.; Isokoski, P.; Akkil, D.; Špakov, O.; and Raisamo, R. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, of UbiComp/ISWC'15 Adjunct, pages 855–862, New York, NY, USA, 2015. ACM
Haptic Feedback of Gaze Gestures with Glasses: Localization Accuracy and Effectiveness [link]Paper   doi   bibtex
Sequential and simultaneous tactile stimulation with multiple actuators on head, neck and back for gaze cuing. Spakov, O.; Rantala, J.; and Isokoski, P. In World Haptics Conference (WHC), 2015 IEEE, pages 333-338, June 2015.
doi   bibtex
Glance Awareness and Gaze Interaction in Smartwatches. Akkil, D.; Kangas, J.; Rantala, J.; Isokoski, P.; Spakov, O.; and Raisamo, R. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, of CHI EA '15, pages 1271–1276, New York, NY, USA, 2015. ACM
Glance Awareness and Gaze Interaction in Smartwatches [link]Paper   doi   bibtex
SplitBoard: A Simple Split Soft Keyboard for Wristwatch-sized Touch Screens. Hong, J.; Heo, S.; Isokoski, P.; and Lee, G. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, of CHI '15, pages 1233–1236, New York, NY, USA, 2015. ACM
SplitBoard: A Simple Split Soft Keyboard for Wristwatch-sized Touch Screens [link]Paper   doi   bibtex
  2014 (9)
Haptic Feedback to Gaze Events. Kangas, J.; Rantala, J.; Majaranta, P.; Isokoski, P.; and Raisamo, R. In Proceedings of the Symposium on Eye Tracking Research and Applications, of ETRA '14, pages 11–18, New York, NY, USA, 2014. ACM
Haptic Feedback to Gaze Events [link]Paper   doi   bibtex
Look and Lean: Accurate Head-assisted Eye Pointing. Špakov, O.; Isokoski, P.; and Majaranta, P. In Proceedings of the Symposium on Eye Tracking Research and Applications, of ETRA '14, pages 35–42, New York, NY, USA, 2014. ACM
Look and Lean: Accurate Head-assisted Eye Pointing [link]Paper   doi   bibtex
TraQuMe: A Tool for Measuring the Gaze Tracking Quality. Akkil, D.; Isokoski, P.; Kangas, J.; Rantala, J.; and Raisamo, R. In Proceedings of the Symposium on Eye Tracking Research and Applications, of ETRA '14, pages 327–330, New York, NY, USA, 2014. ACM
TraQuMe: A Tool for Measuring the Gaze Tracking Quality [link]Paper   doi   bibtex
Seniors and Text Messaging on Mobile Touchscreen Phones. Övermark, R.; Isokoski, P.; and Ovaska, S. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, of NordiCHI '14, pages 967–970, New York, NY, USA, 2014. ACM
Seniors and Text Messaging on Mobile Touchscreen Phones [link]Paper   doi   bibtex
Delayed Haptic Feedback to Gaze Gestures. Kangas, J.; Akkil, D.; Isokoski, P.; Majaranta, P.; Raisamo, R.; and Rantala, J. In Haptics: Neuroscience, Devices, Modeling, and Applications 9th International Conference, EuroHaptics 2014, of Lecture Notes in Computer Science, pages 25-31, 2014. Springer
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Gaze Gestures and Haptic Feedback in Mobile Devices. Kangas, J.; Akkil, D.; Rantala, J.; Isokoski, P.; Majaranta, P.; and Raisamo, R. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, of CHI '14, pages 435–438, New York, NY, USA, 2014. ACM
Gaze Gestures and Haptic Feedback in Mobile Devices [link]Paper   doi   bibtex
Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings, Part I. Kangas, J.; Rantala, J.; Akkil, D.; Isokoski, P.; Majaranta, P.; and Raisamo, R. Delayed Haptic Feedback to Gaze Gestures, pages 25–31. Springer Berlin Heidelberg, Berlin, Heidelberg, 2014.
Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings, Part I [link]Paper   doi   bibtex
Using Gaze Gestures with Haptic Feedback on Glasses. Kangas, J.; Akkil, D.; Rantala, J.; Isokoski, P.; Majaranta, P.; and Raisamo, R. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, of NordiCHI '14, pages 1047–1050, New York, NY, USA, 2014. ACM
Using Gaze Gestures with Haptic Feedback on Glasses [link]Paper   doi   bibtex
Joker Key in Learning a New Text Entry Method. Godard, N.; Martin, B.; and Isokoski, P. In Proceedings of HCI Korea, of HCIK '15, pages 12–19, South Korea, 2014. Hanbit Media, Inc.
Joker Key in Learning a New Text Entry Method [link]Paper   bibtex
  2013 (3)
Gestures and Widgets: Performance in Text Editing on Multi-touch Capable Mobile Devices. Fuccella, V.; Isokoski, P.; and Martin, B. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, of CHI '13, pages 2785–2794, New York, NY, USA, 2013. ACM
Gestures and Widgets: Performance in Text Editing on Multi-touch Capable Mobile Devices [link]Paper   doi   bibtex
WeSlide: Gestural Text Entry for Elderly Users of Interactive Television. Godard, N.; Pecci, I.; and Isokoski, P. In Proceedings of the 11th European Conference on Interactive TV and Video, of EuroITV '13, pages 55–58, New York, NY, USA, 2013. ACM
WeSlide: Gestural Text Entry for Elderly Users of Interactive Television [link]Paper   doi   bibtex
Virtual Stick in Caret Positioning on Touch Screens. Scheibel, J.; Pierson, C.; Martin, B.; Godard, N.; Fuccella, V.; and Isokoski, P. In Proceedings of the 25ieme Conference Francophone on L'Interaction Homme-Machine, of IHM '13, pages 107:107–107:114, New York, NY, USA, 2013. ACM
Virtual Stick in Caret Positioning on Touch Screens [link]Paper   doi   bibtex
  2012 (1)
Continuous Edgewrite: Dictionary-based Disambiguation Instead of Explicit Segmentation by the User. Martin, B.; Isokoski, P.; Karmann, G.; and Rollinger, T. In Proceedings of the International Working Conference on Advanced Visual Interfaces, of AVI '12, pages 357–364, New York, NY, USA, 2012. ACM
Continuous Edgewrite: Dictionary-based Disambiguation Instead of Explicit Segmentation by the User [link]Paper   doi   bibtex
  2010 (2)
Motor Efficiency of Text Entry in a Combination of a Soft Keyboard and Unistrokes. Isokoski, P.; Martin, B.; Gandouly, P.; and Stepahanov, T. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pages 683-686, 2010. ACM Press
Motor Efficiency of Text Entry in a Combination of a Soft Keyboard and Unistrokes [link]Paper   bibtex
UniWise: LetterWise pour Unistroke, la prédiction de texte pour améliorer la reconnaissance de geste. Alternburger, T.; Subasic, A.; Martin, B.; and Isokoski, P. In Proceedings of the 22th French-speaking conference on Human-Computer Interaction - IHM 2010, pages 89-96, 2010. ACM Press
UniWise: LetterWise pour Unistroke, la prédiction de texte pour améliorer la reconnaissance de geste [link]Paper   bibtex
  2009 (3)
Performance of Finger-Operated Soft Keyboard with and without Offset Zoom on the Pressed Key. Martin, B.; Isokoski, P.; Jayet, F.; and Schang, T. In In Proceedings of the 6th International Conference on Mobile Technology, Application & Systems (Mobility '09), pages 8, 2009. ACM Press
Performance of Finger-Operated Soft Keyboard with and without Offset Zoom on the Pressed Key [link]Paper   bibtex
Gaze Controlled Games. Isokoski, P.; Joos, M.; Martin, B.; and Špakov, O. Universal Access in the Information Society, 8: 323-337. 2009.
Gaze Controlled Games [link]Paper   bibtex
TapList - Testing the Effectiveness of Tap Access to the n-best List in Pen-based Text Entry. Martin, B.; Isokoski, P.; Berthonneau, C.; and Palmas, M. In In Proceedings of the 6th International Conference on Mobile Technology, Application & Systems (Mobility '09), pages 4, 2009. ACM Press
TapList - Testing the Effectiveness of Tap Access to the n-best List in Pen-based Text Entry [link]Paper   bibtex
  2008 (5)
Now Dasher! Dash Away! Longitudinal Study of Fast Text Entry by Eye Gaze. Tuisku, O.; Majaranta, P.; Isokoski, P.; and Räihä, K. In Proceedings of ETRA 2008, pages 19-26, 2008. ACM Press
Now Dasher! Dash Away! Longitudinal Study of Fast Text Entry by Eye Gaze [link]Paper   bibtex
Edgewrite with Integrated corner Sequence Help. Martin, B.; and Isokoski, P. In Proceedings of CHI 2008, pages 583-312, 2008. ACM Press
Edgewrite with Integrated corner Sequence Help [link]Paper   bibtex
The cone and the Lazy Bubble: Two Efficient Alternatives between the Point Cursor and the Bubble Cursor. Laukkanen, J.; Isokoski, P.; and Rä\ihä, K. In Proceedings of CHI 2008, pages 309-312, 2008. ACM Press
The cone and the Lazy Bubble: Two Efficient Alternatives between the Point Cursor and the Bubble Cursor [link]Paper   bibtex
Fitts' Throughput and the Speed-Accuracy Tradeoff. MacKenzie, S.; and Isokoski, P. In Proceedings of CHI 2008, pages 1633-1636, 2008. ACM Press
Fitts' Throughput and the Speed-Accuracy Tradeoff [link]Paper   bibtex
Text Entry Performance of VirHKey in keyboard Use. Martin, B.; and Isokoski, P. In Proceedings of the 3rd IASTED International Conference on Human-Computer Interaction, pages 87-92, 2008. ACTA Press
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  2007 (3)
User Performance with Trackball Mice. Isokoski, P.; Raisamo, R.; Martin, B.; and Evreinov, G. Interacting with Computers, 19(3): 407-427. 2007.
User Performance with Trackball Mice [link]Paper   bibtex
TwoStick: Writing with a Game Controller. Költringer, T.; Isokoski, P.; and Grechenig, T. In Proceedings of Graphics Interface 2007, pages 103-110, 2007. ACM Press
TwoStick: Writing with a Game Controller [link]Paper   bibtex
Trackmouse Trackball in Pie Menu Use: Data on Accuracy. Martin, B.; and Isokoski, P. In Proceedings of IHM 2007 - 19th French-speaking conference on Human-Computer Interaction, pages 127-130, 2007. ACM Press
Trackmouse Trackball in Pie Menu Use: Data on Accuracy [link]Paper   bibtex
  2006 (1)
Variability of Throughput in Pointing Device Tests: Button-up or Button-down. Isokoski, P. In Proceedings of NordiCHI 2006, pages 68 - 77, 2006. ACM Press
Variability of Throughput in Pointing Device Tests: Button-up or Button-down [link]Paper   bibtex
  2004 (5)
Speed and Accuracy of Six Mice. Isokoski, P.; and Raisamo, R. Asian Information-Science-Life, 2(2): 131-140. 2004.
Speed and Accuracy of Six Mice [link]Paper   bibtex
Performance of Menu-Augmented Soft Keyboards. Isokoski, P. In Proceedings of CHI 2004, pages 423 - 430, 2004. ACM
Performance of Menu-Augmented Soft Keyboards [link]Paper   bibtex
Gazing and Frowning as a New Human-Computer Interaction Technique. Surakka, V.; Illi, M.; and Isokoski, P. ACM Transactions on Applied Perception, 1(1): 1-17. 2004.
Gazing and Frowning as a New Human-Computer Interaction Technique [link]Paper   bibtex
Quikwriting as a Multi-Device Text Entry Method. Isokoski, P.; and Raisamo, R. In Proceedings of NordiCHI 2004, pages 109 - 112, 2004. ACM Press
Quikwriting as a Multi-Device Text Entry Method [link]Paper   bibtex
Effect of Foreing Language on Text Transcription Performance: Finns Writing English. Isokoski, P.; and Linden, T. In Proceedings of NordiCHI 2004, pages 105 - 108, 2004. ACM Press
Effect of Foreing Language on Text Transcription Performance: Finns Writing English [link]Paper   bibtex
  2003 (2)
Combined model for text entry rate development. Isokoski, P.; and MacKenzie, I. S. CHI2003 Extended Abstracts,752 - 753. 2003.
Combined model for text entry rate development [link]Paper   bibtex
Vountary Eye movements in human-computer interaction. Surakka, V.; Illi, M.; and Isokoski, P. In Hyönä, J.; Radach, R.; and Deubel, H., editor(s), The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research, pages 473-491. Elsevier/North Holland, 2003.
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  2002 (1)
Comparison of Two Touchpad-Based Methods for Numeric Entry. Isokoski, P.; and Käki, M. In Proceedings of CHI 2002, pages 25 - 32, 2002. ACM
Comparison of Two Touchpad-Based Methods for Numeric Entry [link]Paper   bibtex
  2001 (1)
Model for Unistroke Writing Time. Isokoski, P. In Proceedings of CHI 2001, pages 357 - 364, 2001. ACM
Model for Unistroke Writing Time [link]Paper   bibtex
  2000 (2)
Device Independent Text Input: A Rationale and an Example. Isokoski, P.; and Raisamo, R. In Proceedings of the Working Conference on Advanced Visual Interfaces AVI2000, pages 76 - 83, Palermo, Italy, 2000. ACM
Device Independent Text Input: A Rationale and an Example [link]Paper   bibtex
Text Input Methods for Eye Trackers Using Off-Screen Targets. Isokoski, P. In Proceedings of Eye Tracking Research & Applications Symposium 2000, pages 15-22, 2000. ACM
Text Input Methods for Eye Trackers Using Off-Screen Targets [link]Paper   bibtex

Other publications

  2014 (1)
The Usability of Text Entry Systems Now and in the Future. Clawson, J.; Brewster, S. A.; Dunlop, M. D.; Kristensson, P. O.; Isokoski, P. M.; Oulasvirta, A.; Vertanen, K.; and Waller, A. In CHI '14 Extended Abstracts on Human Factors in Computing Systems, of CHI EA '14, pages 1139–1142, New York, NY, USA, 2014. ACM
The Usability of Text Entry Systems Now and in the Future [link]Paper   doi   bibtex
  2013 (1)
Grand Challenges in Text Entry. Kristensson, P. O.; Brewster, S.; Clawson, J.; Dunlop, M.; Findlater, L.; Isokoski, P.; Martin, B.; Oulasvirta, A.; Vertanen, K.; and Waller, A. In CHI '13 Extended Abstracts on Human Factors in Computing Systems, of CHI EA '13, pages 3315–3318, New York, NY, USA, 2013. ACM
Grand Challenges in Text Entry [link]Paper   doi   bibtex
  2012 (2)
Designing and Evaluating Text Entry Methods. Kristensson, P. O.; Clawson, J.; Dunlop, M.; Isokoski, P.; Roark, B.; Vertanen, K.; Waller, A.; and Wobbrock, J. In CHI '12 Extended Abstracts on Human Factors in Computing Systems, of CHI EA '12, pages 2747-2750, New York, NY, USA, 2012. ACM
Designing and Evaluating Text Entry Methods [link]Paper   doi   bibtex
The Usefulness of an Immersion Questionnaire in Game Development. Huhtala, J.; Isokoski, P.; and Ovaska, S. In CHI '12 Extended Abstracts on Human Factors in Computing Systems, of CHI EA '12, pages 1859–1864, New York, NY, USA, 2012. ACM
The Usefulness of an Immersion Questionnaire in Game Development [link]Paper   doi   bibtex
  2009 (1)
Postgraduate Studies in the Field of HCI. Vainio, T.; Surakka, V.; Raisamo, R.; Räihä, K.; Isokoski, P.; Väänänen-Vainio-Mattila, K.; and Kujala, S. In Lecture Notes in Computer Science; Vol 5727 - Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II, pages 928-929, 2009. IFIP, Springer
Postgraduate Studies in the Field of HCI [pdf]Paper   bibtex
  2007 (2)
Performance of Input Devices in FPS Target Acquisition. Isokoski, P.; and Martin, B. In Proceedings of the International Conference on Advances in computer Entertainment Technology (ACE 2007), pages 240-241, 2007. ACM
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Gamepad and Eye Tracker Input in First Person Shooter Games: Data for the First 50 minutes. Isokoski, P.; Hyrskykari, A.; Kotkaluoto, S.; and Martin, B. In Proceedings of the 2nd Conference on Communication by Gaze Interaction, pages 11-15, 2007. Communication by Gaze Interaction (COGAIN)
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  2006 (1)
Eye Tracker Input in First Person Shooter Games. Isokoski, P.; and Martin, B. In Proceedings of the 2nd Conference on Communication by Gaze Interaction, pages 76-79, 2006. Communication by Gaze Interaction (COGAIN)
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  2004 (1)
Manual Text Entry: Experiments, Models, and Systems. Isokoski, P. Technical Report A-2004-3, Department of Computer Sciences, FIN-33014, University of Tampere, Finland, 2004. (a Ph.D. thesis published in the departmental series)
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  2003 (1)
Architecture for Personal Text Entry Methods. Isokoski, P.; and Raisamo, R. In Harning, M. B.; and Vanderdonckt, J., editor(s), Closing the Gaps: Software Engineering and Human-Computer Interaction, pages 1-8, 2003. IFIP
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  2002 (1)
Speed-Accuracy Measures in a Population of Six Mice. Isokoski, P.; and Raisamo, R. In Proceedings of APCHI2002 (5th Asia Pacific Conference on Computer Human Interaction), pages 765-777, 2002. Science Press, Beijing, China
Speed-Accuracy Measures in a Population of Six Mice [link]Paper   bibtex
  2001 (4)
Text Entry on Mobile Systems: Directions for the Future. Isokoski, P.; and MacKenzie, I. S. CHI 2001 Extended Abstacts,495. 2001.
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Combined Voluntary Gaze Direction and Voluntary Facial Muscle Activity as a New Handsfree Technique for Human-Computer Interaction. Illi, M.; Isokoski, P.; and Surakka, V. In Proceedings of the 11th European Conference on Eye Movements (ECEM11), Turku, Finland, 2001. (Abstract)
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Report on the CHI2001 Workshop on Text Entry on Mobile Systems. Isokoski, P.; and MacKenzie, I. S. SIGCHI Bulletin,14. September/October 2001.
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Fittsin laki ja johdannaiset. Isokoski, P. In Raisamo, R., editor(s), Käyttöliittymäteoriat ja -mallit (Report B-2001-7), pages 1 - 20. Department of Computer and Information Sciences, FIN-33014, University of Tampere, Finland, 2001.
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  1999 (1)
A Minimal Device-Independent Text Input Method. Isokoski, P. Technical Report A-1999-14, Department of Computer Science, FIN-33014, University of Tampere, Finland, 1999.
A Minimal Device-Independent Text Input Method [link]Paper   bibtex
  1998 (1)
Tekstin syöttö kynäkäyttöliittymissä [text input in pen-based user interfaces]. Isokoski, P. In Järvinen, P., editor(s), Pienia ATK-alan tutkimuksia - syksy 1998 (Report B-1998-6), pages 33 - 53. Department of Computer Science, University of Tampere, Tampere, Finland, 1998.
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